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Welcome to Binary Culture

We're working on a range of projects that help make the creative process flow more smoothly and predictably when working with digital media. We want the effort going into creativity, not being wasted on friction with tools.

The Digital Media Core is an integrated platform that enables knowledge flows and information retention in a studio. Our Professional Machinima research aims to create new tools that give film-makers unprecedented cost savings through detailed control of machinima creation and workflow. We are also available for consulting work around the world.

Executive Assistant

Our CEO requires a new right hand, or rather, a bright and motivated person to help juggle an exciting, and sometimes near-impossible schedule. Interests in several companies — spanning software programming, digital media and game development — provide a fast-paced lifestyle involving numerous meetings, travel, presentations and social engagements.

We require someone who can not only help navigate this whirl of activity, but can be a genuine member of the team trusted to make important decisions on behalf of the CEO, which save time, present a professional face and smooth the decision-making process.

Your role would be to:

  • Help prioritise and schedule time
  • Make arrangements for meetings and travel
  • Assist in preparing reports and presentations
  • Prepare notes and briefings for meetings
  • Save 10 minutes of the CEO’s time here and there
  • Make important decisions about how the CEO can be most effective

Binary Culture helps the WA Police into Second Life


Perth — September 19,2008 — Binary Culture propelled the WA Police department into Second Life today at a launch at Police headquarters. The launch went smoothly and plenty of mainstream media were attendance, and we had Stateline in the offices to film us creating the in-game ribbon cutting ceremony and guided tour.

We created the pavilion in close consultation with the idea's originator and main advocate, Police Assistant Director for Attraction and Marketing Trudi Angwin.

She said, "WA Police Attraction and Recruiting section is very impressed with the final model, and functioning, of the Second Life Police Recruitment Centre. It took a while for us to understand how things worked in Second Life, and the pavilion met our needs of being low maintenance, highly accessible, and functional without needing our ‘real’ staff to be logged in for long periods of time canvassing avatar inquiries."

We're pretty happy with Binary Culture's first foray into serious gaming as well.

For more information on the project check out our WA Police project page. You can also click here or on the images to see more screenshots of the pavilion and video of our in-game launch.

See also:

Nullarbor Bakery Party 2008

Binary Culture was a key sponsor of this year's Nullarbor event, which proved to be the most successful on record with 15 game entries as well as five pieces of original digital music. The Nullarbor competition deadline coincided with the end of GameJam, which helped mobilise the local community.

Binary Culture CEO Robert Spencer was the night's master of ceremonies and lead the hundred-strong crowd of Perth digital artists through games on display. These ranged from multiplayer first-person shooters with bouncing projectiles to an educational children's game featuring a rabbit as the main star. For more on these games click through to the Nullarbor website.

Spencer said, “The venue was great, the turn-out was very strong, and the quality of games in this year's competition shows just how well the Perth development community is growing. I can't wait for next year.”

On the Perth Independent Game Maker's Initiative forums, Joel Blackwell posted, “The entries were absolutely fantastic this year, and I've never had so much trouble deciding who should come where in terms of voting. My piece of paper had many scribbles on it after changing my mind so many times. Kudos to all behind organising it.”

The winners will be announced at the next Perth Chapter Independent Game Developer's Meeting on September 2, at the Velvet Lounge.

Binary Culture's Current Operations

Binary Culture Pty Ltd (ACN 127 873 974) is an Australian ICT/Digital Media innovation, incubation and research facility headquartered in Perth, Western Australia and with offices in Melbourne, Victoria.

Binary Culture is currently engaged in a number of innovative projects in partnership with government and academia, including game development, the "Super-Machinima" research project and a variety of Virtualised Education-related initiatives. The company's principals are actively engaged in the promotion and development of ICT & Digital Content in Australia, through involvement in organisations such as the IGDA and Murdoch University's IT Industry Advisory Committee, and through industry partnerships with triple-A publisher Interzone Pty Ltd and others.

Binary Culture is committed to establishing and expanding links between industry, education and government, to expanding opportunities for Australians and to raising the international profile of Australian ICT & Digital Content through quality, innovation and originality.

Binary Culture wins "Super-Machinima" project funding

Western Australian ICT developer Binary Culture Pty Ltd has been awarded a development grant through the iVEC Industry & Government Uptake Grants Scheme 2007. (Press release.)

Binary Culture's project "Broadcast Quality Machinima: Using Supercomputing Platforms for Real-time, High-end Machinimation" will see the development of a high-performance platform for the production of machinimated, higher-than-HDTV-quality computer animation with broad application in web publishing, the games industry, broadcasting and cinematic pre-visualisation. The twelve-month development will result in a generalised supercomputing platform for high-end, personal computer-based modeling and rendering systems, allowing commodity software to take advantage of massively-parallel processing and large-scale, high-speed storage technologies in producing the next generation of machine animated multimedia content.

Binary Culture will carry out the research project in 2008, in association with its partner organisations Interzone Pty Ltd, CSIRO and Curtin University of Technology.

About

Binary Culture is a leading-edge digital content infrastructure and management consultancy, providing strategic and technical support, team development, funding assistance and project management services from offices in Perth and Melbourne.

Binary Culture’s main internal projects are the Digital Media Core (DMC), research into the creation of a "Professional Machinima" toolset and digital media consulting. The DMC is a modular software infrastructure for knowledge workers, especially digital content producers, while the Professional Machinima research aims to use current game technology adapted to high-performance computing hardware to output broadcast-quality, HD, machinima in real-time suitable for use in television, film or videogames.

There is more about the company and key people and our logo elsewhere on the site.

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